YG Series Tournament Rules and Regulations
FAQ Follows the Rules
Specific event questions call Ray at 630.803.7658
Printed Format is found with registration forms.
These rules and regulations are designed as guidelines for the Young Guns Series at Fox Paintball. The event coordinator is Splatterzone Paintball. All final decisions and resolutions with regards to these rules and guidelines are the sole responsibility of the event coordinator. These rules may be modified, changed or added to from time to time depending on circumstances with regards to accommodating all facets of the event. The rules are hopefully to inform and assist players in getting ready for and playing in a day of tournament paintball.
Eligibility:
All players must be at least 10 and no older than 16 years of age when they play in their first event. It is okay if players turn 17 after their first event of the season. Photo Id’s may be required to prove age.
Skill Level:
This event is novice event. No player can have experience in a national event such as PSP or NPPL or SPPL. Player’s only prior experience should be other young guns series or other novice 3 person events. Experience in other local tournamentseries such as the D4-D2 Chi-Town series (Young Guns is ok) or CTS is also not allowed.
Registration and roster:
REGISTRATION is due 7 days prior to the event. Late registrations WILL be charged $25 more.
Please fill out the registration with all information. Please make it legible or you will do it again. The registration form must include payment when submitted. If paying in cash you must pay at the field or at the store in Aurora before the pre-registration deadline. If you only submit the registration form on time without payment it does not count! If you are paying by credit card over the phone please call the store or field. If paying by check you must make the check out to Splatterzone Paintball Productions and send to the address listed on the registration form. Fox Paintball will not accept checks for registration. The payment and the registration must all be done before the deadline to not incur the late fee. The paintballs and air fee are paid for on the day of the event.
No refunds issued within 10 days of any event. Registration fees are
NON-REFUNDABLE if you do not show for the event.
Space is limited, first come first serve basis.
You need 3 team members to play but you may have 5 players on your roster. Once your roster is filled it may not be changed for the season. You may only play on one team roster. Team name changes must be approved by the tournament director and earned series points will only transfer to another team name with the same roster of players.
Event Day:
Team sign in begins at 7:30am, team meeting at 8:30am, and games begin at 9:00am sharp.
General Rules
Game type and location:
Game is based on a simple center flag rule. You must capture the flag from the center of the field and hang it at your opponents starting point within the allotted time. Game time limit is 5 minutes. Games may be played on Speedball, Airball or XBall style fields as determined by the event coordinator.
Schedule:
Teams are assigned a position as they register in the morning. That position will determine the 6 other teams and schedule that they will play to try and make the final three teams. If you are one of the top 3 scoring teams you will advance to the final round. Teams will be called in advance of their playing time. Teams unable to make it onto the field in time will forfeit the game.
Scoring:
Games are worth 100 points, maximum.
First flag pull = 15 points
Eliminations = 10 points
Flag Hang = 40 points
Live players = 5 points
Example of a perfect game is: First flag pull (15); shoot all players on the other team (30);Flag hang(40) all players on your team are alive at end of the game(15); total of 100 points
Eliminations:
Players are eliminated from the game when they are hit and marked by the tournament specified paintball. The amount of paint or size of mark required to eliminate a player is variable as long as the paintball made direct impact, broke and left a mark. Splatter or deflections may or may not count as an elimination depending on how and when the referee sees the mark. If a referee sees and can account for obvious splatter they may wipe or leave a player to continue play. A referee may also eliminate a player if the amount or accumulation of splatter or deflection is significant or if the referee did not see the accumulation or deflection occur. It is up to the individual referee to decide on such matters where a judgment call is needed. Good or bad, for you or against you, these calls have to be made on the fly and they cannot and will not be reviewed after the game is over.
Note: Make sure you wipe off and/or mask old hits by rubbing dirt on them, so you do not get called out on them again. If you do not do this you may and can legally be called out on them again.
Dead Box:
Eliminated players must immediately go to the dead box as designated by the referee. Players should take the most direct route off the field towards the dead box. Players are not allowed to drop equipment or pods while leaving the field. Players are not allowed to talk or gesture to other players from either team while leaving the field, or after they have entered the dead box.
Penalties
From time to time penalties may be issued for the following violations.
- Event Paint Only – players and or entire teams may be disqualified from the event and or series if caught shooting non event paintballs.
- Overshooting – If it is determined by a referee that a player is intentionally shooting a player that has already indicated they are out, they may issue a penalty – 15 points.
It should be understood that players being shot while crossing firing lanes is not overshooting. The game continues and paintballs are still flying while they leave the field. - Sideline Coaching – Directly communicating or coaching with a team on the field playing is not allowed. This includes signaling, pointing or otherwise creating body language or sounds that would give a team information on the field from the sidelines. We are well aware of all the tricks. Please don’t give your team a 25 point penalty.
- Arguing – Arguing aggressively over a call you did not like will earn a warning first, then a 25 point penalty, then a 50 point penalty, then ejection. Ref decisions are final.
- Wiping/playing on – Intentionally wiping a hit or continuing to play after an obvious hit are subject to 50 point penalties.
- Boundaries – Intentionally stepping or playing while out of bounds is subject to a 15 point penalty. Incidental contact with a boundary line may head a warning followed by elimination and a penalty if the player does not adjust. Boundary lines may vary for different field types. Players should ask for the boundary limits if they are unsure.
- HOT Flag Hangs – This term means an eliminated player hung the flag. The opposing team will gain an automatic 40 point flag hang and the elimination of that player, even if they have no player left on the field. If you have time check yourself or have a ref check for hits before hanging the flag.
- Hot Chronograph/Electronic Power – One player will be picked at random from each team to chronograph. Players are not allowed to switch off power to guns while on the field or during the chronograph procedure. Switching off your gun is an automatic 15 point penalty. Players may clear one shot not over the chronograph before firing the next shot over the chronograph. Firing more than one shot as a clearing shot is a 15 point penalty. The speed must be under the tournament limit of 300 FPS. Penalty point assessment is as follows:
300-309 10 points
310- 314 15 points
315 and up 20 points
- Illegal gun modes – All electronic guns must shoot in semi-auto ONLY mode. Any gun found in any other mode is subject to a 25 point penalty. NEW FOR 2010 All electronic guns capable of setting ROF(rate of fire) in BPS(balls per second) must be set to 12.5 BPS or lower.
- Dropping gear – Players must carry all of their equipment at all times except for the dropping of expended pods only. Dropping full pods is not allowed. Passing pods from one live player to another is acceptable. Dropped or abandoned equipment is subject to a 15 point penalty. Equipment that is unintentionally dropped is subject to the referee’s judgment.
- Dead Man’s Walk – Intentionally acting as an eliminated player while making any advance towards the opposing team and then continuing to play will result in a 25 point penalty plus elimination.
- Dead Men Don’t Talk or Gesture – Eliminated player are not allowed to talk to anyone on or off the field either alive or dead. You may not talk to other eliminated players in the dead box. You certainly may not talk to live players on your team or the other team. Any verbalization may result in a penalty of 15 points. Also any gestures that would indicate communication with your team may result in a 15 point penalty.
- Multiple Ball Capability* – Some guns other than electronic guns are capable of being adjusted to fire more than one ball per pull. Response triggers, double fire triggers etc… any gun found capable of firing more than one ball per simple trigger pull is subject to a 25 point penalty.
- Tools – Players are not allowed to bring any kind of tools onto the field. 10 point penalty.
- Clothing/padding – Clothing is limited to two layers maximum. No ponchos. No ghillie suites. No padded hopper covers. Any clothing or material that appears to be excessive padding in an attempt to stop a paintball breaking may be asked to be removed.
- Leaving Dead Box – 10 point per player. Stay in dead box until “game over” is called by the refs.
- Leaving Start Box Early – 10 points. Anyone leaving the start box early will receive a penalty. Exception: If a player goes back to the start box and touches it before shooting at an opposing player, there will be no penalty issued.
- Breaks- Any ball that strikes a player and leaves any mark from that hit will be considered a break and the player will be called out. Referee’s decision.
- One for One – If two players shoot each other at the same time, we will call both players out. Referee’s decision.
- Flag Elimination – 10 points, if shot while in possession of the flag, the flag carrier must stay in that location and hold the flag over their head until someone else takes the flag from them. Dropping the flag will be an automatic penalty.
*NOTE: The Kingman Rocking trigger has been approved for use at this time. The trigger does require a separate pull to fire each ball and its max rate of fire is not as high as other electronic guns without rocking triggers. This ruling is subject to change if situations change.










